① Shows the Success Rate when attempting an Enchant.
Enchant Level | Success Rate | Materials Used | Failure Penalties |
0 → 1 | 100% | Maxi Stone | - |
1 → 2 | 92% | ||
2 → 3 | 85% | ||
3 → 4 | 78% | ||
4 → 5 | 72% | ||
5 → 6 | 66% | ||
6 → 7 | 61% | Over Stone | No Penalties or Enchant Level Decreased by 1 |
7 → 8 | 56% | ||
8 → 9 | 52% | ||
9 → 10 | 48% | ||
10 → 11 | 44% | ||
11 → 12 | 40% | ||
12 → 13 | 37% | Strength Stone | No Penalties or Enchant-Attempted Equipment Destroyed |
13 → 14 | 34% | ||
14 → 15 | 31% | ||
15 → 16 | 29% | Mega Stone | |
16 → 17 | 27% | ||
17 → 18 | 25% |
② Place the Item you want to Enchant.
- Character-Bound Items can only be Enchanted by the relevant Character.
③ Place the Material Items.
- Material Items are categorized into Maxi Stones, Over Stones, Strength Stones, and Mega Stones, depending on the Enchant Level.
④ Place Items that protect against Failure Penalties.
※ You must check the box on the left to apply Enchant Protection Items.
Enchant Protection Item | |
Enchant Protection Item | Item Description |
Blue Reagent | Prevents Enchant Level from decreasing upon Enchant Failure |
Red Reagent | Prevents Item Destruction upon Enchant Failure |
⑤ You can preview the results of Enchant Success.
■ Ceiling System (January 9th 2025 Update)
When enhancement fails, the success rate is adjusted, and an additional success rate is applied for each enhancement attempt.
The types of enhancement that have a adjusted success rate are as follows:
1. Enchant
2. Awakening
3. Evolution
Adjustments are applied to each individual item.
The adjusted rate from multiple attempts to enhance item A does not apply to item B.
Additionally, the adjusted rates are reset in certain situations.
Reset in Adjustment of Enhancement Success Rate | |||
Category | Enchant | Awakening | Evolution |
Enchantment Failure Increase | Adjusted Rate is reset | Adjusted Rate is maintained | Adjusted Rate is maintained |
Enchantment Success | Adjusted Rate is reset | Adjusted Rate is maintained | Adjusted Rate is maintained |
Awakening Success | Adjusted Rate is maintained | Adjusted Rate is reset | - |
Evolution Success | Adjusted Rate is maintained | - | Adjusted Rate is reset |
Unbind | Adjusted Rate is reset | Adjusted Rate is reset | Adjusted Rate is reset |
Use of Morpheus' Scroll | Adjusted Rate is reset | Adjusted Rate is reset | Adjusted Rate is reset |
The rate that is adjusted upon failure is 10% of the basic success rate,
so [base success rate + (adjusted rate x number of failures) = final success probability].
For example, if an enhancement with a base success rate of 25% fails, a calibration rate of 2.5% is added to the next enhancement, resulting in a final success rate of 27.5%.
In addition, if the next enhancement fails again, a calibration rate of 2.5% is added, resulting in a final success rate of 30%.
However, in certain grades of pet evolution, 100% probability is applied at a certain number of evolutions.
Pet evolution confirmed | |
Evolution Grade | Confirmed number of Evolution |
Elite → Unique | Apply 100% probability on 7th attempt to Evolution |
Unique → Legend | Apply 100% probability on 9th attempt to Evolution |