Badge items are items that can be used in the inventory to add various optional effects.
Badges are divided into 2 types: Element Badges (5 types) and Veteran Warrior's Badge.
Since each badge has a different effect, you can change your depending on the situation.
■ Obtainable Source
1. How to obtain Element Badges (5 types)
1) You can craft [Ether Badge Box] and [Lv.1 Fixed Badge Box] in [Craft → Badge].
2) You can obtain Lv.1 Badges by chance by opening the Ether Badge Box. (Ether Badge Lv1 (1 of 5 types))
3) You can definitely acquire a Lv.1 badge from [Lv.1 Fixed Badge Box]. (Ether Badge Lv1 (1 of 5 types))
2. Veteran Warrior's Badge
1) You can acquire [Base Warrior's Badge] and [Gold Warrior's Badge] by completing AC tasks in the Chaos Zone.
- Base Warrior's Badge: Completion Reward for "The one who dyed Zapir with blood" AC task
- Gold Warrior's Badge: Completion Reward for "Gold Adjudicator" AC task
2) You can use [Base Warrior's Badge] and [Gold Warrior's Badge] as materials to craft [Veteran Warrior's Badge] in [Craft → Badge].
■ Badge Enhancement
Badges can be awakened and evolved using high-grade and common badge materials.
1. Awakening
1) Awakening can be performed in [Inventory → Awakening]
2) Badge Awakening is possible up to +9, and there is no chance of failure.
2. Evolution
1) [Inventory → Evolution] allows you to evolve to the next level.
- Only badges in the Awakening +9 state can be evolved.
2) The success of badge evolution is determined by probability.
Level | Materials | Quantity | Success Rate |
1 → 2 | High-grade Badge Material | 2 | 90% |
2 → 3 | High-grade Badge Material | 3 | 80% |
3 → 4 | High-grade Badge Material | 4 | 70% |
4 → 5 | High-grade Badge Material | 5 | 60% |
5 → 6 | High-grade Badge Material | 6 | 50% |
6 → 7 | High-grade Badge Material | 7 | 40% |
7 → 8 | High-grade Badge Material | 8 | 30% |
8 → 9 | High-grade Badge Material | 9 | 20% |
9 → 10 | High-grade Badge Material | 10 | 10% |
3. Obtainable Source of Enhancement Material
1) By crystallizing badges, you can obtain different numbers of high-grade materials depending on your awakening level.
2) Can be obtained by purchasing [Badge Enhancement Material Box] at the Ether Crystal Store.
Box Items | Quantity | Acquisition Rate |
Elemental Crystal | 5 | 25% |
Elemental Crystal | 10 | 15% |
Elemental Crystal | 15 | 10% |
Ether Reagent | 50 | 25% |
Ether Reagent | 100 | 15% |
Ether Reagent | 150 | 10% |
3) You can obtain various materials at a certain rate when you open the material box obtained in the daily dungeon.
Box Items | Number | Acquisition Rate |
Elemental Crystal | 3 | 75% |
Elemental Crystal | 4 | 20% |
Elemental Crystal | 5 | 5% |
Ether Reagent | 30 | 75% |
Ether Reagent | 40 | 20% |
Ether Reagent | 50 | 5% |
Ether Hardening Powder | 14 | 64% |
Ether Hardening Powder | 18 | 26% |
Ether Hardening Powder | 23 | 10% |
※ You can get 3 types of materials when you open the box, and the number of items you can get may vary depending on the probability.
4) You can obtain various materials at a certain rate from the [Ether Badge Box].
Box Items | Quantity | Acquisition Rate |
Elemental Crystal | 3 | 25% |
Elemental Crystal | 6 | 10% |
Elemental Crystal | 10 | 5% |
Ether Reagent | 30 | 25% |
Ether Reagent | 60 | 10% |
Ether Reagent | 100 | 5% |
Ether Badge Lv1 (1 of 5 types) | 1 | 20% |
■ Badge Options
Badge | Level | Options type | Option |
Veteran Warrior's Badge | Option Lv.1 | Awakening | All Elemental ATK |
Decrease All of Opponent's Elemental RES Rate | |||
Common | All Elemental ATK | ||
Decrease All of Opponent's Elemental RES Rate | |||
Damage Debuff Effect Time | |||
Options added at Lv.5 Evolution | Common | Max. SD | |
Options added at Lv.10 Evolution | Common | Damage Debuff Resistance Rate | |
[Fire] Ether Badge | Option Lv.1 | Awakening | Fire Elemental ATK |
Decrease Opponent's Fire Elemental RES Rate | |||
Common | Fire Elemental ATK | ||
Decrease Opponent's Fire Elemental RES Rate | |||
Base ATK | |||
Options added at Lv.5 Evolution | Common | Skill Enhancement | |
Options added at Lv.10 Evolution | Common | Armor Piercing | |
[Water] Ether Badge | Option Lv.1 | Awakening | Water Elemental ATK |
Decrease Opponent's Fire Elemental RES Rate | |||
Common | Water Elemental ATK | ||
Decrease Opponent's Water Elemental RES Rate | |||
Base ATK | |||
Options added at Lv.5 Evolution | Common | Attacked Critical Damage | |
Options added at Lv.10 Evolution | Common | Critical Chance When Attacked | |
[Earth] Ether Badge | Option Lv.1 | Awakening | Earth Elemental ATK |
Decrease Opponent's Earth Elemental RES Rate | |||
Common | Earth Elemental ATK | ||
Decrease Opponent's Earth Elemental RES Rate | |||
Base ATK | |||
Options added at Lv.5 Evolution | Common | Skill DEF | |
Options added at Lv.10 Evolution | Common | Damage Reduction | |
[Wind] Ether Badge | Option Lv.1 | Awakening | Wind Elemental ATK |
Decrease Opponent's Wind Elemental RES Rate | |||
Common | Wind Elemental ATK | ||
Decrease Opponent's Wind Elemental RES Rate | |||
Base ATK | |||
Options added at Lv.5 Evolution | Common | Critical Damage | |
Options added at Lv.10 Evolution | Common | Critical Chance | |
[Darkness] Ether Badge | Option Lv.1 | Awakening | Darkness Elemental ATK |
Decrease Opponent's Darkness Elemental RES Rate | |||
Common | Darkness Elemental ATK | ||
Decrease Opponent's Darkness Elemental RES Rate | |||
Base ATK | |||
Options added at Lv.5 Evolution | Common | Max. HP | |
Options added at Lv.10 Evolution | Common | Debuff Success Rate |
1. Options type
1) Awakening Options
- An option that has its value increased according to the awakening value.
- As an option affected only by the awakening value, the values of this option may decrease or disappear if the awakening value becomes 0 after a successful evolution.
- Options that have disappeared due to awakening value reaching 0 after a successful evolution are added as a Lv. 1 option once the awakening value increases.
Ex)
Ether Badge Level | Awakening Value | Options type | Option Value | Options type | Option Value |
7 | 8 → 9 | All Elemental ATK | 7 | Decrease All of Opponent's Elemental RES Rate | 0.4% |
8 (Evolution) | 9 → 0 | - | - | - | - |
8 | 0 → 1 | All Elemental ATK | 1 | Decrease All of Opponent's Elemental RES Rate | 0.1% |
2) Regular Options
- An option that has its value increased according to the level of the badge.
- There is no change according to the awakening level, but option values increase with evolution.