■ You can Evolve an Equipment into a higher Grade through Equipment Evolution.
■ Only Equipment with Max Level Awakenings can be Evolved.
■ Weapons, Armor, Necklaces, and Rings cannot be evolved into an Item of a higher Tier, but can be evolved into an Item of a higher Grade of the same Tier.
■ Special Accessories (Wings, Kalbus Armlets, Chaos Eyes) can be evolved into Items of both higher Grade and Tier.
① Place the Item you want to Evolve. Only Items with Max Level Awakenings can be Evolved.
② Evolution Stones used for Evolutions.
- An Evolution Stone with a Level that matches the Item's Tier is required.
③ You can preview the results of Evolutions.
■ Ceiling System (January 9th 2025 Update)
When enhancement fails, the success rate is adjusted, and an additional success rate is applied for each enhancement attempt.
The types of enhancement that have a adjusted success rate are as follows:
1. Enchant
2. Awakening
3. Evolution
Adjustments are applied to each individual item.
The adjusted rate from multiple attempts to enhance item A does not apply to item B.
Additionally, the adjusted rates are reset in certain situations.
Reset in Adjustment of Enhancement Success Rate | |||
Category | Enchant | Awakening | Evolution |
Enchantment Failure Increase | Adjusted Rate is reset | Adjusted Rate is maintained | Adjusted Rate is maintained |
Enchantment Success | Adjusted Rate is reset | Adjusted Rate is maintained | Adjusted Rate is maintained |
Awakening Success | Adjusted Rate is maintained | Adjusted Rate is reset | - |
Evolution Success | Adjusted Rate is maintained | - | Adjusted Rate is reset |
Unbind | Adjusted Rate is reset | Adjusted Rate is reset | Adjusted Rate is reset |
Use of Morpheus' Scroll | Adjusted Rate is reset | Adjusted Rate is reset | Adjusted Rate is reset |
The rate that is adjusted upon failure is 10% of the basic success rate,
so [base success rate + (adjusted rate x number of failures) = final success probability].
For example, if an enhancement with a base success rate of 25% fails, a calibration rate of 2.5% is added to the next enhancement, resulting in a final success rate of 27.5%.
In addition, if the next enhancement fails again, a calibration rate of 2.5% is added, resulting in a final success rate of 30%.
However, in certain grades of pet evolution, 100% probability is applied at a certain number of evolutions.
Pet evolution confirmed | |
Evolution Grade | Confirmed number of Evolution |
Elite → Unique | Apply 100% probability on 7th attempt to Evolution |
Unique → Legend | Apply 100% probability on 9th attempt to Evolution |